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Vulpix

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Vulpix is a small, fox-like Pokémon with cinnamon-colored fur. It has a fluffy, orange crest on the top of its head, and six curly tails which are also orange. The tip of its nose and the pads on its feet are slightly darker than the rest of its body, and the fur on its belly is a greyish-white. Wild Vulpix do not drop anything when they are defeated. Vulpix evolves into Ninetales using the Fire Stone. The shiny Vulpix is yellow rather than cinnamon. It does not evolve from any Pokémon. Vulpix is not currently mountable.

Battling and Catching

When battling a wild Vulpix, they will often escape the battle, making them hard to kill. The best way to catch one is to simply throw an Ultra Ball at it outside the battle.

Evolution

Vulpix Ninetales
Vulpix
Use Fire Stone
Ninetales

Locations

Vulpix commonly spawn in the Forest, Extreme Hills, and Grassland biomes. Often they can be seen in groups of two or three and are relatively easy to capture.

Image Biome Found
Forest Biome
Forest
Extreme Hills Biome
Extreme Hills
Plains Biome
Plains

Learnset

By Leveling Up

  • While Vulpix learns several moves as it levels up, its evolved counterpart Ninetales does not. It is recommended to evolve Vulpix only after it has reached a specific level, depending on which move(s) you would like Ninetales to have.
  • Note that names in bold indicate moves which have STAB (Same Type Attack Bonus).
By Leveling Up
Move Type Level Power Accuracy Effect
Ember Fire Start 40 100 10% chance to burn the target.
Tail Whip Normal Start -- 100 Lowers target's defense by one stage.
Roar Normal Start -- 100 Forces target to switch out or flee.
Quick Attack Normal Start 40 100 The user strikes before the target.
Fire Spin Fire 12 35 85 Damages target for four to five turns.
Confuse Ray Ghost 15 -- 100 Inflicts confusion on the target.
Imprison Psychic 18 -- -- Prevents the target from using moves known by the user.
Faint Attack Dark 20 60 -- Never misses.
Flame Burst Fire 23 70 100 Also damages Pokémon next to the target.
Will-O-Wisp Fire 26 -- 75 Inflicts a burn on the target.
Hex Ghost 28 50 100 Power is doubled if the target is affected by a status problem.
Payback Dark 31 50 100 Power is doubled if used after the target.
Flamethrower Fire 34 95 100 10% chance to burn the target.
Safeguard Normal 36 -- -- Protects the user from status problems for five turns.
Extrasensory Psychic 39 80 100 10% chance to flinch the target.
Fire Blast Fire 42 120 85 10% chance to burn the target.
Grudge Ghost 44 -- -- If the user faints, it fully depletes the PP of the opponent's move that knocked it out.
Captivate Normal 47 -- 100 Lowers target's Sp. Atk stat by two stages if target is the opposite gender.
Inferno Fire 50 100 50 Inflicts a burn on the target.

By TM

  • For a guide on obtaining TMs, please see this page.
By TM
Item Type Power Accuracy Effect
TM05 Roar Normal -- 100 Forces target to switch out or flee.
TM06 Toxic Poison -- 100 Badly poisons the target.
TM10 Hidden Power Normal 30 100 Varies in type and intensity depending on the user.
TM11 Sunny Day Fire -- 100 Increases the power of Fire-type moves for five turns.
TM17 Protect Normal -- -- Enables the user to evade all attacks, but may fail if used in succession.
TM20 Safeguard Normal -- -- Protects the user from status problems for five turns.
TM21 Frustration Normal -- 100 Increases power the more the user dislikes its trainer.
TM27 Return Normal -- 100 Increases power the more the user likes its trainer.
TM28 Dig Ground 80 100 The user burrows on the first turn, then attacks on the second.
TM32 Double Team Normal -- -- Raises the user's evasiveness by one stage.
TM35 Flamethrower Fire 95 100 10% chance to burn the target.
TM38 Fire Blast Fire 120 85 10% chance to burn the target.
TM42 Facade Normal 70 100 Power is doubled if user is burned, poisoned or paralyzed.
TM43 Flame Charge Fire 50 100 Raises user's Speed stat by one stage.
TM44 Rest Psychic -- -- The user falls asleep and regains full HP.
TM45 Attract Normal -- 100 Infatuates the target if the target is the opposite gender.
TM59 Incinerate Fire 30 100 Prevents target from using its held berry.
TM61 Will-O-Wisp Fire -- 75 Inflicts a burn on the target.
TM77 Psych Up Normal -- -- The user copies the target's stat changes.
TM87 Swagger Normal -- 90 Confuses the target, but also raises its Attack stat by two stages.
TM90 Substitute Normal -- -- Using 1/4 of its HP, the user creates a temporary substitute that protects it from damage and status problems. This move will fail if the user's HP is below 1/4.

Models

Regular Shiny
Regular Vulpix
Shiny Vulpix
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