Pokémon Wiki

Don't like the ads? Then create an account! Users with accounts will only see ads on the Main Page and have more options than anonymous users.

READ MORE

Pokémon Wiki
Register
Advertisement

Abra (Japanese: ケーシィ, HepburnKeeshyi) (AH-bra[1]) is a Psychic-type Pokémon introduced in Generation I.

Biology[]

Physiology[]

Sabrina Abra

Abra in the anime.

Abra is a golden-brown, human-like fox Pokémon with three fingers and toes on both arms and legs. Its eyes are mostly closed because of its tendency to sleep a lot. The shoulders are brown. Abra has a long tail with one brown stripe. Feet have 3 sharp claws, 2 on the front and 1 on the heel. Abra stands 2'11" and has the same physical appearance, no matter what its gender is. It has slightly pointed ears and its body looks slightly like it has a type of body armour on its top half.

Behavior[]

Since Abra sleep so much, they expend very little energy and don’t eat much. They will teleport into treetops when awaken to easily pick Berries. Abra sleep through most of the day, but should not be awoken unless in immediate danger.

Natural abilities[]

It has been known to sleep 18 hours a day, as it needs its rest for its telekinetic abilities. Abra also can teleport away from danger by the means of using the move Teleport. It can even perform this technique while asleep. If it doesn't get enough sleep, its powers fade.

Evolution[]

Abra evolves into Kadabra at level 16 and then into Alakazam via trading.

Game info[]

Game locations[]

Locations
Version(s) Area(s) Rarity
Red and Blue Routes 24 and 25
Celadon Game Corner
Rare
Unlimited
Yellow Routes 5, 6, 7, 8
Rocket Game Corner
Rare
Unlimited
Gold and Silver Routes 5, 6, 8, 24, 25, 34, 35
Goldenrod Game Corner
Uncommon
Prize
Crystal Routes 5, 6, 8, 24, 25, 34, 35
Goldenrod Game Corner
Uncommon
Prize
Ruby and Sapphire Granite Cave Uncommon
FireRed and LeafGreen Routes 24 and 25
Rocket Game Corner
Rare
Unlimited
Emerald Route 116, Granite Cave Uncommon
Diamond and Pearl Routes 203 and 215, Trade for Machop in Oreburgh City Uncommon
Platinum Routes 203 and 215, Trade for Machop in Oreburgh City Uncommon
HeartGold and SoulSilver Routes 5, 6, 8, 24, 25, 34, 35, Safari Zone
Goldenrod Game Corner
Uncommon
Prize
Black and White White Forest (White only) Uncommon
X and Y Route 5 Rare

Side game locations[]

Locations
Game(s) Area(s)
Pokémon Pinball Ruby & Sapphire Cave
Pokémon Trozei! Huge Storage 5,
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Solar Cave (1F-8F)
Buried Relic (10F,20F,30F)
Wish Cave (38F-42F)
Explorers of Time & Explorers of Darkness Lost Wilderness (B1F-B17F)
Pokémon Ranger Kisara Plains
Pokémon Ranger: Shadows of Almia Chroma Highlands
Pokémon Rumble Tower of Eternity
PokéPark Wii: Pikachu's Adventure Haunted Zone


Pokédex entries[]

  • Red and Blue

    Using its ability to read minds, it will sense impending danger and teleport to safety.

  • Yellow

    Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

  • Gold

    It senses impending attacks and teleports away to safety before the actual attacks can strike.

  • Silver

    If it decides to teleport randomly, it creates the illusion that it has created copies of itself.

  • Crystal

    It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.

  • Ruby

    Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

  • Sapphire

    Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.

  • FireRed

    It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

  • LeafGreen

    Using its ability to read minds, it will sense impending danger and Teleport to safety.

  • Emerald

    A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.

  • Diamond

    It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.

  • Pearl

    Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.

  • Platinum

    Use of its psychic powers leaves its brain so tired that it may sleep as long as 1 day and 18 hours.

  • HeartGold

    It senses impending attacks and teleports away to safety before the actual attacks can strike.

  • SoulSilver

    If it decides to teleport randomly, it creates the illusion that it has created copies of itself.

  • Black

    Use of its psychic powers leaves its brain so tired that it may sleep as long as 1 day and 18 hours.

  • White

    Use of its psychic powers leaves its brain so tired that it may sleep as long as 1 day and 18 hours.

  • Black 2

    Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

  • White 2

    Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.

  • X

    It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

  • Y

    It senses impending attacks and teleports away to safety before the actual attacks can strike.

  • Omega Ruby

    Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

  • Alpha Sapphire

    Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.

  • Sun

    It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.

  • Moon

    It can teleport itself to safety while it's asleep, but when it wakes, it doesn't know where it is, so it panics.

  • Ultra Sun

    It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake.

  • Ultra Moon

    It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.

  • Let's Go, Pikachu!

    Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

  • Let's Go, Eevee!

    Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.

  • Sword

    This Pokémon uses its psychic powers while it sleeps. The contents of Abra's dreams affect the powers that the Pokémon wields.

  • Shield

    Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.

  • Brilliant Diamond

    It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.

  • Shining Pearl

    Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.

  • Legends: Arceus

    Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.


Stats[]

Stats
HP
25
Attack
20
Defense
15
Sp. Atk
105
Sp. Def
55
Speed
90
Total
310

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Teleport —% 20 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration VI
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
1 Teleport —% 20 Type Psychic HOME Psychic Status Cool 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration V
Level Move Power Accuracy PP Type Cat.
1 Teleport —% 20 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration IV
Level Move Power Accuracy PP Type Cat. Contest Cat. Appeal
1 Teleport —% 20 Type Psychic HOME Psychic Status Cool 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration III
Level Move Power Accuracy PP Type Contest Cat. Appeal Jam
1 Teleport —% 20 Type Psychic HOME Psychic Cool 1 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration II
Level Move Power Accuracy PP Type
1 Teleport —% 20 Type Psychic HOME Psychic
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

LevelingGeneration I
Level Move Power Accuracy PP Type
1 Teleport —% 20 Type Psychic HOME Psychic
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM/HM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM33 Reflect —% 20 Type Psychic HOME Psychic Status
TM41 Torment 100% 15 Type Dark HOME Dark Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM73 Thunder Wave 90% 20 Type Electric HOME Electric Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation VI
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special Beautiful 1 4 ♥
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status Clever 1 0 ♥
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Status Clever 2 1 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Status Beautiful 1 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Status Beautiful 2 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM33 Reflect —% 20 Type Psychic HOME Psychic Status Clever 2 0 ♥
TM41 Torment 100% 15 Type Dark HOME Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special Beautiful 4 0 ♥
TM56 Fling 100% 10 Type Dark HOME Dark Physical Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special Beautiful 1 0 ♥
TM63 Embargo 100% 15 Type Dark HOME Dark Status Clever 3 0 ♥
TM70 Flash 100% 20 Type Normal HOME Normal Status Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status Cool 1 3 ♥
TM77 Psych Up —% 10 Type Normal HOME Normal Status Clever 2 0 ♥
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Clever 2 0 ♥
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status Clever 3 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special Beautiful 4 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation V
TM/HM/TR Move Power Accuracy PP Type Cat.
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM10 Hidden Power 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM12 Taunt 100% 20 Type Dark HOME Dark Status
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM18 Rain Dance —% 5 Type Water HOME Water Status
TM19 Telekinesis —% 15 Type Psychic HOME Psychic Status
TM20 Safeguard —% 25 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM33 Reflect —% 20 Type Psychic HOME Psychic Status
TM41 Torment 100% 15 Type Dark HOME Dark Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM44 Rest —% 10 Type Psychic HOME Psychic Status
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM46 Thief 40 100% 10 Type Dark HOME Dark Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM51 Ally Switch —% 15 Type Psychic HOME Psychic Status
TM53 Energy Ball 80 100% 10 Type Grass HOME Grass Special
TM56 Fling 100% 10 Type Dark HOME Dark Physical
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special
TM63 Embargo 100% 15 Type Dark HOME Dark Status
TM70 Flash 100% 20 Type Normal HOME Normal Status
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status
TM77 Psych Up —% 10 Type Normal HOME Normal Status
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special
TM87 Swagger 90% 15 Type Normal HOME Normal Status
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation IV
TM/HM/TR Move Power Accuracy PP Type Cat. Contest Cat. Appeal
TM03 Psyshock 80 100% 10 Type Psychic HOME Psychic Special Beautiful 1 4 ♥
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status Clever 1 0 ♥
TM06 Toxic 90% 10 Type Poison HOME Poison Status Clever 3 0 ♥
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special Clever 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Status Beautiful 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Status Clever 2 1 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Status Beautiful 1 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Status Beautiful 2 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Physical Cute 2 3 ♥
TM27 Return 100% 20 Type Normal HOME Normal Physical Cute 4 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Special Clever 4 0 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Special Clever 4 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Status Cool 1 0 ♥
TM33 Reflect —% 20 Type Psychic HOME Psychic Status Clever 2 0 ♥
TM41 Torment 100% 15 Type Dark HOME Dark Status Tough 2 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical Cute 2 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Status Cute 2 0 ♥
TM46 Thief 60 100% 25 Type Dark HOME Dark Physical Tough 1 0 ♥
TM48 Round 60 100% 15 Type Normal HOME Normal Special Beautiful 2 0 ♥
TM53 Energy Ball 90 100% 10 Type Grass HOME Grass Special Beautiful 4 0 ♥
TM56 Fling 100% 10 Type Dark HOME Dark Physical Cute 3 0 ♥
TM57 Charge Beam 50 90% 10 Type Electric HOME Electric Special Beautiful 1 0 ♥
TM63 Embargo 100% 15 Type Dark HOME Dark Status Clever 3 0 ♥
TM70 Flash 100% 20 Type Normal HOME Normal Status Beautiful 3 0 ♥
TM73 Thunder Wave 100% 20 Type Electric HOME Electric Status Cool 1 3 ♥
TM77 Psych Up —% 10 Type Normal HOME Normal Status Clever 2 0 ♥
TM85 Dream Eater 100 100% 15 Type Psychic HOME Psychic Special Clever 2 0 ♥
TM86 Grass Knot 100% 20 Type Grass HOME Grass Special Cute 1 0 ♥
TM87 Swagger 90% 15 Type Normal HOME Normal Status Cute 3 0 ♥
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status Cute 1 0 ♥
TM90 Substitute —% 10 Type Normal HOME Normal Status Cute 2 0 ♥
TM92 Trick Room —% 5 Type Psychic HOME Psychic Status Clever 3 0 ♥
TM94 Secret PowerORAS 70 100% 20 Type Normal HOME Normal Physical Clever 1 0 ♥
TM99 Dazzling Gleam 80 100% 10 Type Fairy HOME Fairy Special Beautiful 4 0 ♥
TM100 Confide —% 20 Type Normal HOME Normal Status Cute 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation III
TM/HM/TR Move Power Accuracy PP Type Contest Cat. Appeal Jam
TM01 Focus Punch 150 100% 20 Type Fighting HOME Fighting Tough 3 0 ♥
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Smart 2 0 ♥
TM06 Toxic 85% 10 Type Poison HOME Poison Smart 3 0 ♥
TM10 Hidden Power 100% 15 Type Normal HOME Normal Smart 3 0 ♥
TM11 Sunny Day —% 5 Type Fire HOME Fire Beauty 1 0 ♥
TM12 Taunt 100% 20 Type Dark HOME Dark Smart 2 0 ♥
TM16 Light Screen —% 30 Type Psychic HOME Psychic Beauty 1 0 ♥
TM17 Protect —% 10 Type Normal HOME Normal Cute 1 0 ♥
TM18 Rain Dance —% 5 Type Water HOME Water Tough 1 0 ♥
TM20 Safeguard —% 25 Type Normal HOME Normal Beauty 1 0 ♥
TM21 Frustration 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM23 Iron Tail 100 75% 15 Type Steel HOME Steel Cool 1 4 ♥
TM27 Return 100% 20 Type Normal HOME Normal Cute 1 0 ♥
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic Smart 1 3 ♥
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost Smart 3 0 ♥
TM32 Double Team —% 15 Type Normal HOME Normal Cool 2 0 ♥
TM33 Reflect —% 20 Type Psychic HOME Psychic Smart 1 0 ♥
TM34 Shock Wave 60 —% 20 Type Electric HOME Electric Cool 2 0 ♥
TM41 Torment 100% 15 Type Dark HOME Dark Tough 2 0 ♥
TM42 Facade 70 100% 20 Type Normal HOME Normal Cute 2 0 ♥
TM43 Secret Power 70 100% 20 Type Normal HOME Normal Smart 1 0 ♥
TM44 Rest —% 10 Type Psychic HOME Psychic Cute 2 0 ♥
TM45 Attract 100% 15 Type Normal HOME Normal Cute 2 0 ♥
TM46 Thief 40 100% 10 Type Dark HOME Dark Tough 1 0 ♥
TM48 Skill Swap —% 10 Type Psychic HOME Psychic Smart 1 0 ♥
TM49 Snatch —% 10 Type Dark HOME Dark Smart 2 1 ♥
HM05 Flash 70% 20 Type Normal HOME Normal Beauty 3 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation II
TM/HM/TR Move Power Accuracy PP Type
TM01 DynamicPunch 100 50% 5 Type Fighting HOME Fighting
TM02 Headbutt 70 100% 15 Type Normal HOME Normal
TM03 Curse —% 10 Type ??? HOME ???
TM06 Toxic 85% 10 Type Poison HOME Poison
TM07 Zap Cannon 100 50% 5 Type Electric HOME Electric
TM09 Psych Up —% 10 Type Normal HOME Normal
TM10 Hidden Power 100% 15 Type Normal HOME Normal
TM11 Sunny Day —% 5 Type Fire HOME Fire
TM13 Snore 40 100% 15 Type Normal HOME Normal
TM17 Protect —% 10 Type Normal HOME Normal
TM18 Rain Dance —% 5 Type Water HOME Water
TM20 Endure —% 10 Type Normal HOME Normal
TM21 Frustration 100% 20 Type Normal HOME Normal
TM27 Return 100% 20 Type Normal HOME Normal
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic
TM30 Shadow Ball 80 100% 15 Type Ghost HOME Ghost
TM32 Double Team —% 15 Type Normal HOME Normal
TM33 Ice Punch 75 100% 15 Type Ice HOME Ice
TM34 Swagger 90% 15 Type Normal HOME Normal
TM35 Sleep Talk —% 10 Type Normal HOME Normal
TM41 ThunderPunch 75 100% 15 Type Electric HOME Electric
TM42 Dream Eater 100 100% 15 Type Psychic HOME Psychic
TM44 Rest —% 10 Type Psychic HOME Psychic
TM45 Attract 100% 15 Type Normal HOME Normal
TM46 Thief 40 100% 10 Type Dark HOME Dark
TM48 Fire Punch 75 100% 15 Type Fire HOME Fire
TM50 Nightmare 100% 15 Type Ghost HOME Ghost
HM05 Flash 70% 20 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TMs, TRs, and HMs Generation I
TM/HM/TR Move Power Accuracy PP Type
TM01 Mega Punch 80 85% 20 Type Normal HOME Normal
TM05 Mega Kick 120 75% 5 Type Normal HOME Normal
TM06 Toxic 85% 10 Type Poison HOME Poison
TM08 Body Slam 85 100% 15 Type Normal HOME Normal
TM09 Take Down 90 85% 20 Type Normal HOME Normal
TM10 Double-Edge 100 100% 15 Type Normal HOME Normal
TM17 Submission 80 80% 25 Type Fighting HOME Fighting
TM18 Counter 100% 20 Type Fighting HOME Fighting
TM19 Seismic Toss 100% 20 Type Fighting HOME Fighting
TM20 Rage 20 100% 20 Type Normal HOME Normal
TM29 Psychic 90 100% 10 Type Psychic HOME Psychic
TM30 Teleport —% 20 Type Psychic HOME Psychic
TM31 Mimic —% 10 Type Normal HOME Normal
TM32 Double Team —% 15 Type Normal HOME Normal
TM33 Reflect —% 20 Type Psychic HOME Psychic
TM34 Bide —% 10 Type Normal HOME Normal
TM35 Metronome —% 10 Type Normal HOME Normal
TM40 Skull Bash 100 100% 15 Type Normal HOME Normal
TM44 Rest —% 10 Type Psychic HOME Psychic
TM45 Thunder Wave 100% 20 Type Electric HOME Electric
TM46 Psywave 80% 15 Type Psychic HOME Psychic
TM49 Tri Attack 80 100% 10 Type Normal HOME Normal
TM50 Substitute —% 10 Type Normal HOME Normal
HM05 Flash 70% 20 Type Normal HOME Normal
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Ally Switch Kadabra, Alakazam —% 15 Type Psychic HOME Psychic Status
Barrier Mr. Mime —% 20 Type Psychic HOME Psychic Status
Encore Mr. Mime, Hawlucha 100% 5 Type Normal HOME Normal Status
Fire Punch Hitmonchan, Magmar, Magmortar, Medicham, Electivire 75 100% 15 Type Fire HOME Fire Physical
Guard Split Elgyem, Beheeyem —% 10 Type Psychic HOME Psychic Status
Guard Swap Mr. Mime —% 10 Type Psychic HOME Psychic Status
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical
Knock Off Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye 65 100% 20 Type Dark HOME Dark Physical
Psychic TerrainUSUM Beheeyem —% 10 Type Psychic HOME Psychic Status
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status
Psycho Shift * Spinda 100% 10 Type Psychic HOME Psychic Status
Skill Swap * Drowzee, Elgyem —% 10 Type Psychic HOME Psychic Status
Thunder Punch Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar 75 100% 15 Type Electric HOME Electric Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation VI
Move Father Power Accuracy PP Type Category Contest Category Appeal Jam
Ally Switch Kadabra, Alakazam —% 15 Type Psychic HOME Psychic Status Clever 3 0 ♥
Barrier Mr. Mime —% 20 Type Psychic HOME Psychic Status Cool 1 0 ♥
Encore Mr. Mime, Hawlucha 100% 5 Type Normal HOME Normal Status Cute 2 0 ♥
Fire Punch Hitmonchan, Electivire, Magmar, Magmortar, Medicham 75 100% 15 Type Fire HOME Fire Physical Tough 4 0 ♥
Guard Split Elgyem, Beheeyem —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Guard Swap Mr. Mime —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical Beautiful 4 0 ♥
Knock Off Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye 65 100% 20 Type Dark HOME Dark Physical Clever 2 3 ♥
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status Clever 2 0 ♥
Psycho Shift * Spinda 100% 10 Type Psychic HOME Psychic Status Clever 2 0 ♥
Skill Swap Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Thunder Punch Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham 75 100% 15 Type Electric HOME Electric Physical Cool 4 0 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation V
Move Father Power Accuracy PP Type Category
Barrier Mr. Mime —% 30 Type Psychic HOME Psychic Status
Encore Mr. Mime 100% 5 Type Normal HOME Normal Status
Fire Punch Hitmonchan, Electivire, Magmar, Magmortar, Medicham 75 100% 15 Type Fire HOME Fire Physical
Guard Split Elgyem, Beheeyem —% 10 Type Psychic HOME Psychic Status
Guard Swap Mr. Mime —% 10 Type Psychic HOME Psychic Status
Ice Punch Hitmonchan, Medicham 75 100% 15 Type Ice HOME Ice Physical
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Type Dark HOME Dark Physical
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status
Skill Swap Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda —% 10 Type Psychic HOME Psychic Status
ThunderPunch Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham 75 100% 15 Type Electric HOME Electric Physical

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation IV
Move Father Power Accuracy PP Type Category Contest Category Appeal
Barrier Mr. Mime —% 30 Type Psychic HOME Psychic Status Cool 2
Encore Mr. Mime 100% 5 Type Normal HOME Normal Status Cute 1
Fire Punch Medicham, Hitmonchan, Electivire, Magmar, Magmortar 75 100% 15 Type Fire HOME Fire Physical Beauty 2
Guard Swap Mr. Mime —% 10 Type Psychic HOME Psychic Status Cute 0
Ice Punch Medicham, Hitmonchan 75 100% 15 Type Ice HOME Ice Physical Beauty 2
Power Trick Meditite, Medicham —% 10 Type Psychic HOME Psychic Status Cool 0
ThunderPunch Medicham, Hitmonchan, Electabuzz, Electivire, Magmortar 75 100% 15 Type Electric HOME Electric Physical Cool 2
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Type Dark HOME Dark Physical Smart 3

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation III
Move Father Power Accuracy PP Type Contest Category Appeal Jam
Barrier Mr. Mime —% 30 Type Psychic HOME Psychic Cool 1 0 ♥
Encore Mr. Mime 100% 5 Type Normal HOME Normal Cute 2 0 ♥
Fire Punch Medicham, Magmar, Hitmonchan 75 100% 15 Type Fire HOME Fire Beauty 4 0 ♥
Ice Punch Medicham, Hitmonchan 75 100% 15 Type Ice HOME Ice Beauty 4 0 ♥
ThunderPunch Medicham, Electabuzz, Hitmonchan 75 100% 15 Type Electric HOME Electric Cool 4 0 ♥
Knock Off Makuhita, Hariyama, Sableye 20 100% 20 Type Dark HOME Dark Smart 1 4 ♥

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Breeding Generation II
Move Father Power Accuracy PP Type
Barrier Mr. Mime —% 30 Type Psychic HOME Psychic
Encore Mr. Mime 100% 5 Type Normal HOME Normal
Light Screen Mr. Mime, Electabuzz —% 30 Type Psychic HOME Psychic

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Ally Switch USUM —% 15 Type Psychic HOME Psychic Status
Drain Punch USUM 75 100% 10 Type Fighting HOME Fighting Physical
Fire Punch USUM 75 100% 15 Type Fire HOME Fire Physical
Focus Punch USUM 150 100% 20 Type Fighting HOME Fighting Physical
Foul Play USUM 95 100% 15 Type Dark HOME Dark Physical
Gravity USUM —% 5 Type Psychic HOME Psychic Status
Ice Punch USUM 75 100% 15 Type Ice HOME Ice Physical
Iron Tail USUM 100 75% 15 Type Steel HOME Steel Physical
Knock Off USUM 65 100% 20 Type Dark HOME Dark Physical
Magic Coat USUM —% 15 Type Psychic HOME Psychic Status
Magic Room USUM —% 10 Type Psychic HOME Psychic Status
Recycle USUM —% 10 Type Normal HOME Normal Status
Role Play USUM —% 10 Type Psychic HOME Psychic Status
Shock Wave USUM 60 —% 20 Type Electric HOME Electric Special
Signal Beam USUM 75 100% 15 Type Bug HOME Bug Special
Skill Swap USUM —% 10 Type Psychic HOME Psychic Status
Snatch USUM —% 10 Type Dark HOME Dark Status
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Telekinesis USUM —% 15 Type Psychic HOME Psychic Status
Thunder Punch USUM 75 100% 15 Type Electric HOME Electric Physical
Trick USUM 100% 10 Type Psychic HOME Psychic Status
Wonder Room USUM —% 10 Type Psychic HOME Psychic Status
Zen Headbutt USUM 80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation VI
Move Power Accuracy PP Type Cat. Contest Cat. Appeal Jam
Drain Punch ORAS 75 100% 10 Type Fighting HOME Fighting Physical Tough 1 0 ♥
Fire Punch ORAS 75 100% 15 Type Fire HOME Fire Physical Tough 4 0 ♥
Focus Punch ORAS 150 100% 20 Type Fighting HOME Fighting Physical Tough 2 0 ♥
Foul Play ORAS 95 100% 15 Type Dark HOME Dark Physical Clever 1 0 ♥
Gravity ORAS —% 5 Type Psychic HOME Psychic Status Clever 2 0 ♥
Ice Punch ORAS 75 100% 15 Type Ice HOME Ice Physical Beautiful 4 0 ♥
Iron Tail ORAS 100 75% 15 Type Steel HOME Steel Physical Cool 4 0 ♥
Knock Off ORAS 65 100% 25 Type Dark HOME Dark Physical Clever 2 3 ♥
Magic Coat ORAS —% 15 Type Psychic HOME Psychic Status Beautiful 2 0 ♥
Magic Room ORAS —% 10 Type Psychic HOME Psychic Status Clever 3 0 ♥
Recycle ORAS —% 10 Type Normal HOME Normal Status Clever 1 0 ♥
Role Play ORAS —% 10 Type Psychic HOME Psychic Status Cute 1 0 ♥
Shock Wave ORAS 60 —% 20 Type Electric HOME Electric Special Cool 2 0 ♥
Signal Beam ORAS 75 100% 15 Type Bug HOME Bug Special Beautiful 3 0 ♥
Skill Swap ORAS —% 10 Type Psychic HOME Psychic Status Clever 1 0 ♥
Snatch ORAS —% 10 Type Dark HOME Dark Status Clever 1 0 ♥
Snore ORAS 50 100% 15 Type Normal HOME Normal Special Cute 4 0 ♥
Thunder Punch ORAS 75 100% 15 Type Electric HOME Electric Physical Cool 4 0 ♥
Trick ORAS 100% 10 Type Psychic HOME Psychic Status Clever 2 1 ♥
Wonder Room ORAS —% 10 Type Psychic HOME Psychic Status Clever 3 0 ♥
Zen Headbutt ORAS 80 90% 15 Type Psychic HOME Psychic Physical Clever 4 0 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation V
Move Power Accuracy PP Type Cat.
Drain Punch  75 100% 10 Type Fighting HOME Fighting Physical
Fire Punch  75 100% 15 Type Fire HOME Fire Physical
Foul Play  95 100% 15 Type Dark HOME Dark Physical
Gravity  —% 5 Type Psychic HOME Psychic Status
Ice Punch  75 100% 15 Type Ice HOME Ice Physical
Iron Tail  100 75% 15 Type Steel HOME Steel Physical
Knock Off  20 100% 20 Type Dark HOME Dark Physical
Magic Coat  —% 15 Type Psychic HOME Psychic Status
Magic Room  —% 10 Type Psychic HOME Psychic Status
Recycle  —% 10 Type Normal HOME Normal Status
Role Play  —% 10 Type Psychic HOME Psychic Status
Signal Beam  75 100% 15 Type Bug HOME Bug Special
Skill Swap  —% 10 Type Psychic HOME Psychic Status
Sleep Talk  —% 10 Type Normal HOME Normal Status
Snatch  —% 10 Type Dark HOME Dark Status
Snore  40 100% 15 Type Normal HOME Normal Special
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical
Trick  100% 10 Type Psychic HOME Psychic Status
Wonder Room  —% 10 Type Psychic HOME Psychic Status
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation IV
Move Power Accuracy PP Type Cat. Contest Cat. Appeal
Fire Punch  75 100% 15 Type Fire HOME Fire Physical Beauty 2
Gravity HGSS —% 5 Type Psychic HOME Psychic Status Beauty 2
Headbutt HGSS 70 100% 15 Type Normal HOME Normal Physical Tough 3
Ice Punch  75 100% 15 Type Ice HOME Ice Physical Beauty 2
Knock Off  20 100% 20 Type Dark HOME Dark Physical Smart 3
Magic Coat HGSS —% 15 Type Psychic HOME Psychic Status Beauty 2
Role Play HGSS —% 10 Type Psychic HOME Psychic Status Cute 1
Signal Beam  75 100% 15 Type Bug HOME Bug Special Beauty 2
Snore  40 100% 15 Type Normal HOME Normal Special Cute 3
ThunderPunch  75 100% 15 Type Electric HOME Electric Physical Cool 2
Trick  100% 10 Type Psychic HOME Psychic Status Smart 0
Zen Headbutt  80 90% 15 Type Psychic HOME Psychic Physical Beauty 2
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Tutoring Generation III
Move Power Accuracy PP Type Contest Cat. Appeal Jam
Body Slam FRLGEXD 85 100% 15 Type Normal HOME Normal Tough 1 4 ♥
Counter FRLGE 100% 20 Type Fighting HOME Fighting Tough 2 0 ♥
Double-Edge FRLGEXD 120 100% 15 Type Normal HOME Normal Tough 6 0 ♥
Dream Eater FRLGEXD 100 100% 15 Type Psychic HOME Psychic Smart 2 2 ♥
DynamicPunch E 100 50% 5 Type Fighting HOME Fighting Cool 2 1 ♥
Endure E —% 10 Type Normal HOME Normal Tough 2 0 ♥
Fire Punch E 75 100% 15 Type Fire HOME Fire Beauty 4 0 ♥
Ice Punch E 75 100% 15 Type Ice HOME Ice Beauty 4 0 ♥
Mega Kick FRLGE 120 75% 5 Type Normal HOME Normal Cool 4 0 ♥
Mega Punch FRLGE 80 85% 20 Type Normal HOME Normal Tough 4 0 ♥
Metronome FRLGE —% 10 Type Normal HOME Normal Cute 3 0 ♥
Mimic FRLGEXD —% 10 Type Normal HOME Normal Cute 1 0 ♥
Nightmare XD 100% 15 Type Ghost HOME Ghost Smart 1 3 ♥
Psych Up E —% 10 Type Normal HOME Normal Smart 2 0 ♥
Seismic Toss FRLGEXD 100% 20 Type Fighting HOME Fighting Tough 2 1 ♥
Sleep Talk E —% 10 Type Normal HOME Normal Cute 3 0 ♥
Snore E 40 100% 15 Type Normal HOME Normal Cute 4 0 ♥
Substitute FRLGEXD —% 10 Type Normal HOME Normal Smart 2 0 ♥
Swagger EXD 90% 15 Type Normal HOME Normal Cute 2 0 ♥
ThunderPunch E 75 100% 15 Type Electric HOME Electric Cool 4 0 ♥
Thunder Wave FRLGEXD 100% 20 Type Electric HOME Electric Cool 2 1 ♥
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

This Pokémon learns no moves by Tutoring.
Tutoring Generation II
Move Power Accuracy PP Type
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

Battle Animation Sprites[]

Abra-Attackanimation-XY-1

Appearances[]

Anime[]

Trivia[]

  • In the app Pokémon GO, Abra will always run away if you don't catch it on the first go.
  • In Pokémon Gold, Abra's sprite shows it with one of its eyes open for the first time.
    • However, Abra is implied to have its eyes open in its sprite where glowing effects are shown coming from its eyes in the game Pokémon Pinball, a game that predates Pokémon Gold and Silver by 8 months. Though, Pokémon Gold and Silver marks the first occurrence of this in a mainline title.
  • In Super Smash Bros., Abra is one of the Pokémon that can be freed from Pokéballs. During this time, it uses the move Teleport.
  • Abra is one of the collectable spirits in Super Smash Bros. Ultimate.
  • Abra has the highest Special Attack among all unevolved Pokémon.

Origin[]

Abra's appearance seems to take inspiration from mammalian animals associated with magic, possibly cats or goats. Its human-like appearance may also make it similar to a psychic prodigy.

Etymology[]

Abra's nomenclature along with his evolutions are based on a magician's famous magic words: "Abra, Kadabra, and Alakazam".

Gallery[]

See also[]

  1. ^ Silvestri, Cris (2015). Pokémon Deluxe Essential Handbook [Book]. p. 9. Scholastic. ISBN 978-0-545-79566-1.
Advertisement